"The Veil does not serve the worthy. It serves the willing."
Warrior-mystics who have learned to listen to the Veil and move with it. Tidecallers do not command the Veil — they harmonize with it, and in doing so, become capable of things that look impossible from the outside. They carry resonance blades: weapons tuned to Veil frequencies that can cut through energy barriers and disrupt Voidshaper abilities.
Every Tidecaller uses Veil Points — a resource that represents their attunement to the current moment. Push too hard and the Veil pushes back. Work with it and what you can do seems to expand beyond what was possible before.
Subclasses
Guardian
Warrior-focused. Direct combat, protective abilities, front-line presence in both physical and Veil confrontations.
Warden
Diplomat and protector. Social abilities, reading emotional states, de-escalation — and devastating force when diplomacy ends.
Sage
Knowledge and farsight. Access to Veil memory, perception across distances, deep awareness that sees past deception.
Signature Ability
Resonance Surge
Release a harmonic burst centered on yourself: suppresses active Voidshaper abilities in range, heals allies, and creates a moment of Veil-clarity that allows one free action outside the normal order of events.
Best species matches: Sylari, Vrask
"There are no threads here. I cut them all. I am free."
Aggressive power specialists who have severed their connection to the Veil and draw strength from the resulting absence. Voidshapers track Corruption — a separate resource that accumulates as they use their abilities and directly shapes both what they can do and how the story treats them. Higher Corruption unlocks more powerful abilities and closes off others.
Voidshapers are counterspell specialists and reality disruptors. They negate, suppress, and reshape. Where Tidecallers move with the current, Voidshapers cut against it — and the current flinches.
Subclasses
Ravager
Pure destruction. Maximum Void output, accelerated Corruption gain. Devastating. Brief. The galaxy remembers what Ravagers do.
Phantom
Illusion and infiltration. Shadow Step, false identities, being in a place you shouldn't be and never being detected there.
Architect
Domination and mental influence. Mindshear, strategic incapacitation, the ability to reshape a situation without anyone knowing you were in it.
Signature Ability
Void Ascension
At maximum Corruption, a one-time surge that resets Corruption to zero and reshapes a part of the narrative permanently — a door that can't be closed, a fact that can't be hidden, a consequence that will outlast you. Once per major arc. The GM must honor the permanence.
Best species matches: Arion, Drifborn
"I don't need the Veil. I have training, a weapon, and a very bad attitude."
Elite military combatants with no mystic ability whatsoever. No Veil Points. No Corruption. Just exceptional training, tactical discipline, and the kind of skill that makes the difference between someone who has fought before and someone who has fought correctly. The Sovereignty's finest soldiers are mostly Vanguards. The Ironclad's most decorated are mostly Vanguards.
The Vanguard's advantage over mystic classes is consistency: they do not run out of Veil Points. They do not accumulate Corruption. They do not have off days where their connection to the Veil is thin. They just work.
Subclasses
Ironborn
Heavy assault and hardened armor. The person who walks into the thing everyone else is walking away from and comes out the other side.
Scout
Ranged combat and mobility. Precision targeting, extreme-range engagement, never being where the enemy expects.
Commander
Battlefield leadership and action economy. Your allies get more done when you're present. This is measurable. It has been measured.
Signature Ability
Iron Discipline
Once per encounter: take a hit that would drop you to 0 HP. Instead, remain at 1 HP and immediately take a free attack action. The mechanics of this are straightforward. The experience of watching it happen is not.
Best species matches: Vrask, Keth
"The best fight is the one nobody knew happened."
Stealth, infiltration, and precision specialists. The most versatile non-combat operators in the galaxy. Not cowards — professionals who have understood something most combatants haven't: position and information beat raw force in most situations, and the situations where raw force wins can usually be avoided entirely if you planned ahead.
Wraiths excel at gathering intelligence, extracting assets, placing themselves in situations that should be impossible and then operating from there. They are how the Fractured Coalition has survived information asymmetry against the Sovereignty for two decades.
Subclasses
Shadow
Assassination and target elimination. Getting the job done cleanly, without collateral, without witnesses, without evidence.
Cipher
Information warfare: hacking, surveillance subversion, stolen identities. The most useful person in the room is always the one who knows what everyone else knows.
Ghost
Survival and extraction. When the plan goes wrong — and it will — the Ghost gets the team out. This is harder than it sounds. It's also more essential.
Signature Ability
Phantom Protocol
Once per encounter: declare you were never where your enemy thought. Reset threat level to zero, reposition anywhere feasible within the environment, trigger Sneak Attack from the new position. The mechanics of retroactive repositioning are handled by the GM. The fiction of it is that a Wraith was simply never where anyone assumed.
Best species matches: Drifborn, Sylari
"I didn't need a weapon. So I built one."
Tech specialists and battlefield engineers who think in systems. When a Fabricant walks into a room, they are cataloguing: structural weaknesses in the walls, improvised weapon potential in the objects on the tables, power grid access points, ventilation that could carry something, exits the architectural plans don't show. They rarely need to fight directly. The room is already rigged before the fight starts.
Fabricants are at their best when given preparation time, which they use obsessively. Give a Fabricant six hours before an operation and the operation has already been run seventeen times in their head. Most of those runs ended well.
Subclasses
Warsmith
Combat engineering, exoframes, and drone complements. The Fabricant who decided the problem was that they didn't have enough weapons, and fixed that.
Medic
Autonomous medical drones and field triage. Keeps downed allies alive longer than should be possible. The person the team can't afford to lose.
Architect
Fortification, sensor grids, and automated defenses. Turns any space into an advantage given enough time and material.
Signature Ability
Emergency Protocol
Immediately deploy full emergency loadout: one drone becomes active, one environmental modification triggers, and damaged team equipment is partially restored. Costs no action — it's a reflex, not a choice. The Fabricant spent months making sure they would never need to think about it.
Best species matches: Keth, Naxxid
"You have weapons. I have every record of every time weapons weren't enough."
Knowledge, social, and support specialists. Not passive academics — old knowledge has teeth, and Lorekeepers know how to use it. They are the people who know what was tried before and why it failed. Who know which faction leader owes a favor and to whom. Who understand that the document in the archive that no one has read in forty years is the most important thing in the room right now.
Lorekeepers grow more powerful in places where history has accumulated — ancient ruins, old archives, sites of pivotal events. The galaxy's age is their advantage. There is a great deal of age to work with.
Subclasses
Archivist
Ancient power and Veil language. Activate pre-Sovereignty artifacts, read inscriptions no one else can, become significantly more capable in old places.
Strategist
Battlefield coordination and enemy pattern analysis. Turns near-losses into controlled retreats. Knows how the other side thinks, because they read their doctrine.
Diplomat
Faction reputation mechanics and social navigation. Can establish safe passage through reputation alone in territories where the team would otherwise be detained on sight.
Signature Ability
Living Archive
Once per long rest: access a piece of information the party should not logically have access to. The GM must honor this with something true and useful — not a clue, but an answer. The Lorekeeper doesn't know where they know it from. They simply know.
Best species matches: Naxxid, Arion